Three.js

Three.js is an open-source JavaScript library for drawing interactive 3D graphics in the browser. We use it for product views, 3D hero scenes and brand elements that visitors can explore without installing anything.

What Is Three.js?

Three.js is an open-source JavaScript library that draws 3D graphics in the browser. It was started by Ricardo Cabello, known as Mr.doob, and first released on GitHub in 2010; today a large community of contributors works on it. It works through WebGL, the browser's built-in way of using the device's graphics chip, so no plugin or app is needed.

A Three.js scene has a few key parts: a scene that holds the objects, a camera that looks at it and a renderer that draws it on the page. Each object combines a shape with a material that sets its color, shine and texture, while lights and shadows give it depth. Loaders bring in models, with glTF as the recommended format, and an animation system plays movements prepared in tools such as Blender.

Three.js is free under the MIT license and can be used in commercial projects. Alongside its long-standing WebGL renderer, the project is developing a renderer for WebGPU, the newer graphics interface in browsers, which can fall back to WebGL 2 on devices that don't support it. In client work we use whichever gives the project the most dependable result.

Where We Use Three.js

We use 3D when it shows something a photo can't. In client projects that usually means:

  • Interactive Product Views

    Visitors turn a product, zoom in on details and switch between colors or materials. It suits products whose shape, finish or mechanism is hard to explain in a single photo.

  • 3D Hero Scenes

    The first screen of a home page carries a 3D scene that reacts to the mouse or to scrolling. Text and buttons load first, and the brand leaves a memorable first impression.

  • Scroll-Driven 3D Stories

    Combined with GSAP's ScrollTrigger, the camera moves around a model as the visitor scrolls, revealing parts or steps one by one. It works well for launches and products with an interesting inside.

  • 3D Brand Elements

    In brand identity projects we turn a logo or brand symbol into a 3D model in Blender. The same model then appears in ad visuals and, interactively, on the website.

Why Three.js?

  • Runs in the Browser

    Visitors don't install anything: the scene opens in a modern browser on a phone or computer, right inside the page.

  • Complete Creative Control

    Lighting, materials, camera movement and interaction aren't picked from a template; they're designed for your brand, and every scene is built for the story it needs to tell.

  • Open and Proven

    The library has been developed in the open since 2010, with detailed documentation and many examples. It's free, and it reads standard formats such as glTF.

How We Work on Your Project

We start by asking what the 3D should show that a photo cannot. The scene is planned in Figma, the models are prepared or optimized in Blender and exported as glTF, and then we build the scene in code with lighting, camera moves and interaction.

Before launch we test on mid-range phones as well as desktops and measure loading with PageSpeed Insights. We make sure the scene loads only when it comes into view, that a still image appears where 3D can't run, and that “reduce motion” settings are respected.

Web Design and Development

Frequently Asked Questions

Help Center
Will a 3D scene slow down my site?

Not when it's planned well. We compress models and textures, load the scene only as it nears the screen and keep text and buttons independent of it, then measure the page before launch.

What do visitors on older phones see?

If a device can't run the scene smoothly or doesn't support WebGL, it shows a still image of the same scene instead. The content and links stay complete.

Do we need 3D models of our products?

Not necessarily. We can model products in Blender from photos and measurements, or optimize 3D files you already have for the web.

Is there a license fee for Three.js?

No. Three.js is free and open source under the MIT license, commercial sites included. It's served with your site's own files, so no subscription is needed.

The Right Tools, the Right Team

Let's work out which tools fit your business and come back to you with a roadmap for your project.